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Dell Elves

 

DELL

Elves

 

How can you digitally transform your business? It doesn’t take magic, it takes the world’s most trusted enterprise technology company, Dell Technologies. In partnership with Dell and their creative agency, Y&R, we created the mischievous ‘helpers’ in the “Elves” spot to show what can happen when businesses go with the alternative digital solutions.

 
 

PRE PRODUCTION | CONCEPT ART

 

We spent a lot of time working out just the right level of charm and whimsy in the characters: we tried to avoid making them endearing to viewers without being too abrasive to distract from the message of the spot.

 
Character Design Development

Character Design Development

Elves Cloth Development

Elves Cloth Development

 
 

PRE PRODUCTION | ANIMATIC

After defining the characters in 2D we began 3D modeling. The characters were rigged for movement and our team built a highly-customized rig to propagate the many variations and characters types throughout the scenes. After all, some shots have over 40 elves! From there, we begun animation. 

The overarching mood of the brief: HAVE FUN! The characters where disorganized, uncoordinated, nonchalant and liberal with their magic dust. We wanted each elf to have its own unique personality. From cartwheels to rolls, and elves sliding down poles, each elf is designed to have whimsy and charm without overshadowing the narrative. 

We moved into cloth simulation to bring an articulate nuance to the way the characters moved. Their cloths had to feel realistic when compared to their human counterparts to fully integrate the elves with the live action components of the spot. Then, materials and lighting were applied to the scene. Referencing our earlier concept designs we created an array of hair styles, cloths and accessories to adorn our elves and create variation. We used all the information we captured on set to integrate the elves into each shot. 

One of the biggest challenges was the glitter. The elves are much smaller characters and therefore the glitter they throw has a different dynamic property than normal, human glitter. Ensuring their actions felt plausible while making the glitter noticeable was especially tricky. We created a vast array of customizable and reactionary glitter particle simulations. From the sneezing lady to the shelve falling, all required a keen eye for dynamics and particle movement.

 
Elves Glitter Test

Elves Glitter Test

 

FINALS

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