Careers -Junior 3D Artist–Automotive

 

Junior 3D Artist – Automotive

London Studio

 

JOB ROLE & RESPONSIBILITIES

Reporting to: CG Automotive Supervisor

As a Junior 3D Artist (Automotive), you will be responsible for facilitating the efficient delivery of multiple print and animation projects.  You will take a hands-on approach to creative and technical aspects of a project, in either a Generalist or Artistic role. As a core automotive team member, you will be required to work as part of a team to ensure that quality standards and deadlines are met. 

 

The main aspects of the role include: 

•  Overseeing CAD Preparation on various projects within the studio and working with the Technical team to pipeline and streamline the process.
•  Assisting the Automotive team with production of CGI for print and animation - including modelling, texturing, shading and lighting and rendering. Ability to respond and interpret client feedback.
•  You will work with the Studio Technical Director to help to hone and develop processes and structures to ensure that projects are delivered efficiently and effectively.
•  Good communication and team collaboration are important skills as well the ability to make considered judgments when working under pressure is necessary.
•  Taylor James will develop plans for learning and enhancing your skills as a 3D artist. You will be supported and asked for your feedback into this process.
•  You will Take part in CGI Review sessions to gain awareness of the whole studio portfolio.

 

Day to day tasks and duties

•  Modelling of hard and organic surfaces, hi-res and lo-res, plus Sub-D modelling and processing CAD data.
•  Shader creation, lighting and texturing, UV generations on hard surfaces and organic assets. 
•  Using our in-house tools and systems on projects and giving feedback on potential workflow improvements to the Studio Technical Director.
•  Maintaining a high standard of quality and constantly pushing for improvements, bearing in mind the creative and aesthetic needs of the client and the time constraints of the project.
•  Maintain awareness of technical developments in the industry and seek to continually improve personal skills and techniques.
•  You will be able to work on other creative projects and briefs according to demand/availability. These could range between product pitches as well as full projects.
•  Shader creation, lighting and texturing, UV generations on hard surfaces and organic assets
•  Production rendering and texturing to the highest possible standard and detail.
•  Work with the Retouch and Automotive department to hone workflow and support their needs, as well as the CGI and Compositing department.