Real-Time/Unreal Engine Technical Artist
London
Remote working
All Levels
(Junior, Mid-Level,
Senior, and Lead)
CANDIDATE QUALITIES
You’re experienced-in and enthusiastic about real-time technologies, specifically Unreal Engine. You can take ownership of projects and work collaboratively across the business to exceed client expectations. You put creativity and quality first. You have passion for the details and specialize in high-quality technical development. You’re driven to produce the best work possible, without compromise and strive for continual development in Real-Time Visualization.
ROLE OVERVIEW
We have a fantastic opportunity to become part of our world-renowned, extremely talented, and rapidly growing Automotive + Future Technology Team. As a Real-Time / Unreal Engine Technical Artist, you will be responsible for working alongside Developers and Artists in devising and implementing both internal prototypes and delivering high-quality products and projects across a range of mediums on cutting-edge hardware, VR, AR, real-time animation, virtual production, and other exciting platforms. You will be responsible for leading and facilitating the successful and efficient delivery of technical requirements and functionality for multiple real-time experiences. You’ll be joining at a very exciting time, exploring new real-time technologies, and innovating new ways to engage consumers through industry-leading immersive experiences. This is an ideal role for an experienced game and real-time experience developers looking for new opportunities to develop their career and play a lead role in the development of our processes and pipeline to drive forward continual improvements and efficiency. The ideal candidate will have a thorough understanding of art and animation pipelines in addition to the content creation pipeline in Unreal.
In this position you will work with our CGI & Real-Time teams (primarily located within the UK, EMEA as well as the Americas) to support workflows and processes critical to our pipeline. This is a role with responsibilities split between solving immediate/short-term problems, as well as improving long-term workflows and practices. You will bring experience and understanding of production pipelines; from previsualization through rendering, comp, finishing and delivery.
RESPONSIBILITIES
Work with the CGI & Real-Time teams to design interactive experiences using Unreal Engine
Material Creation - Design complex materials in Unreal Engine and instruct artists on best practices for material creation
Lighting - Be well versed in the various lighting techniques in Unreal Engine and instruct the artists in lighting best practices
Optimization - Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
A demonstrable level of technical knowledge combined with strong creative and visual instinct
ESSENTIAL SKILLS & REQUIREMENTS
Personal Attributes:
Proactive approach to continually develop personal skills and knowledge
Problem solves and determines out-of-the-box solutions for complex technical requirements
Energy and enthusiasm to progress within the Automotive + Future Technology Team, and contribute towards the overall efficiency and quality of the Creative Production Studio
Able to manage own workloads and deliver on-time to the required standard
A trouble-shooter and creative problem solver
Strong communication skills, able to liaise with clients when required
Team-oriented, able to work as part of a team as well as individually
Driven individual with a passion for CGI/VFX Pipeline Development and continual improvement in the field
Keen eye for detail and able to work within structured pipelines
Excellent verbal and written communication skills
Genuine interest in the 3D industry
Able to work overtime as and when required, sometimes at short notice
Professional Experience & Knowledge:
Solid understanding of lighting, particle systems, post-processes, material setup and general workflows inside UE
At least 2 years of industry experience with Unreal Engine
Experience with Unity is also useful
Advance experience of Unreal Engine Blueprints system
Advanced experience with 3DS Max, Maya, VRay, Nuke, and/or Houdini
Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter, etc.
Experience with VR/AR authoring in Unreal Engine
3DS Max &/or Maya Rigging experience
Understanding of creative production and/or animation pipelines, including vehicle, character, and environment setups
Solid organization skills with adherence to file structures, naming conventions, and other established protocols
Shader programming experience
Beneficial Knowledge:
Strong plug-in writing skills and/or understanding of C++ in a UE environment
Scripting skills with MEL, Python, C#, Javascript and C++
Experience with AWS cloud systems
Experience with the Deadline render management system and its plugin and event systems
Positive attitude towards learning and sharing
Deadline oriented; able to work in a fast-paced environment
Able to solve problems as they arise and remain calm in high-pressure situations
VALUES AND CULTURE
Taylor James is an integrated creative solutions hub within Tag Worldwide providing top quality multi-platform live action, CGI, VFX and motion graphics to a growing array of high-profile clientele. We have a culture centred around producing top-shelf creative in print, motion and interactive, building innovative solutions and setting a best of brand bar for each of our clients. Our team operates with an uncompromising level of integrity and collaborative spirit that we apply to everything we do.